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People-Pleasing Codes

The rules that make another person's comfort feel like your responsibility

People-pleasing can be less about being nice than about what disagreement, disappointment or another person's discomfort appears to threaten.

A List helps you find a Code. It does not unlock it. Each card keeps its existing public, Foundation, Edition or app access.

01

Approval and belonging

Codes that make acceptance depend on being easy, useful or agreeable.

MapAvailable publicly

Love = Loss of Self

You enjoy closeness, then feel a sudden need to create distance.

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BoundariesAccess preserved

No = Loss of Love

Avoids situations that would test this pattern directly.

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FamilyAvailable publicly

Sacrifice = Love

Avoids situations that would test this pattern directly.

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belongingAccess preserved

Wealth = Loss of Love

Downplaying or concealing financial progress from family

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FamilyAccess preserved

Love = Approval

Avoids situations that would test this pattern directly.

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MoneyAccess preserved

Discounts = Love

Avoids direct financial decisions and stays in short-term safety behaviors.

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02

Saying no

Codes that turn a limit into selfishness, rejection or loss.

MoneyAccess preserved

Charging = Greed

Underprices, delays asks, or overdelivers to secure safety through approval.

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self_investmentAccess preserved

Self-Investment = Selfish

Deferring personal development, equipment, or support indefinitely

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MoneyAccess preserved

Boundaries = Greed

You apologise while asking for the agreed payment.

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Receiving MoneyAccess preserved

Receiving = Selfish

Avoids situations that would test this pattern directly.

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Family LoyaltyAccess preserved

Saying No = Cruel

Avoids situations that would test this pattern directly.

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Receiving MoneyAccess preserved

Being Taken Care Of = Unsafe

Avoids situations that would test this pattern directly.

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ManifestationAccess preserved

Desire = Selfish

Avoids situations that would test this pattern directly.

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03

Preventing conflict

Codes that make another person's discomfort feel dangerous.

AngerAccess preserved

Anger = Loss of Love

Avoids situations that would test this pattern directly.

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LoveAccess preserved

Conflict = Rejection

Avoids clear emotional asks and defaults to protective patterns over direct connection.

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conflictAvailable publicly

Money = Conflict

Avoiding price conversations and negotiation

Open Code
LoveAccess preserved

Vulnerability = Danger

Avoids clear emotional asks and defaults to protective patterns over direct connection.

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TraumaAccess preserved

Boundaries = Danger

Avoids situations that would test this pattern directly.

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MoneyAccess preserved

Money = Danger

You make a strong month sound smaller when somebody asks how business is going.

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MoneyAccess preserved

Price = Judgement

Underprices, delays asks, or overdelivers to secure safety through approval.

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04

Carrying other people

Codes that assign responsibility for needs and outcomes that are not entirely yours.

MoneyAccess preserved

Self-Sacrifice = Worth

You agree to the urgent request before checking what it will cost you.

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receivingAvailable publicly

Receiving = Burden

Declining offers of support, payment, or help

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Over-ResponsibilityAccess preserved

Help = Burden

Avoids situations that would test this pattern directly.

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scarcityAccess preserved

Scarcity = Responsible

Self-imposed income limits that have no financial basis

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ReceivingAccess preserved

Receiving = Responsibility

Avoids situations that would test this pattern directly.

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AskingAccess preserved

Receiving Help = Loss of Control

Avoids situations that would test this pattern directly.

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BoundariesAccess preserved

Responsibility = Mine

Avoids situations that would test this pattern directly.

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